![]() ![]() These flaws stand out more in a realistic game than in the comic book style Telltale used for so many years. Likewise, the walking animations have an awkwardness to them that feels mismatched with the fidelity Resurgence is shooting for. ![]() ![]() The facial animations aren't bad, but have a robotic quality you don't see in today's luxuriously motion captured games-they remind me of the first couple Mass Effects, now well over a decade old. Dramatic Labs is using Unreal Engine and opted for a realistic art style that stumbles into the uncanny valley. Though Resurgence's tone is exactly what I want out of Star Trek, I'm worried the developers aren't going to have quite the time or budget they deserve here. I'm curious to see whether the entire thing is focused around the diplomatic mission the demo introduced, or if it'll combine multiple storylines. #Star trek resurgence ship fullI hope there's more opportunity to explore the ship in the full game, which sounds like it'll be bigger than I expected: Resurgence will roughly be the length of a full Telltale game season, which the devs equated to a Trek miniseries in length. ![]() The developers told me that the full game will have some actiony bits to break up the conversations, but in the demo I didn't do much more than walk a few feet and click on bits of the environment to get a little color commentary. Dialogue choices don't have to alter the course of the entire story to carry meaning: I got a kick out of my captain's flicker of annoyance when I diplomatically disagreed with him in front of Spock. If you, like me, appreciated the range of emotions Jean-Luc Picard could express with a frown, you'll also vibe with how much Resurgence seems to be focused on capturing the nuances of Star Trek chatter. I swapped between the perspectives of incoming first officer Jara and young engineer Carter Diaz, with subtle dialogue options that let you nudge their personalities rather than going full Paragon or Renegade Commander Shepard. I only got to play about half an hour of Resurgence, which included introductions to the main cast and not much more. Character drama, lots of dialogue, puzzle solving-yep, that's an adventure game. #Star trek resurgence ship tvThe best episodes of the TV shows are about characters solving problems together, grappling with their own weaknesses, or solving some quirky sci-fi mystery. A Telltale-style adventure seems like a perfect mold for Star Trek now that I've seen it. Resurgence gives off big The Next Generation vibes, and not just because it's set a couple years after Nemesis, the final (and oh-so bad) TNG film. Good or bad, this is definitely my kind of Star Trek. Diplomacy was the obvious answer, but what type of diplomacy? A polite debate ensued. 20 minutes later and the senior officers were sitting across a table from Ambassador Spock, talking about their mission to negotiate a tricky peace between two alien races. Within five minutes, Resurgence's captain was lamenting a catastrophic warp core malfunction and dropping technobabble like "10,000 teradynes per second" while he stared out a viewport. I had the opposite experience last week when I played a demo of Star Trek: Resurgence, a story-focused adventure from former Telltale developers at new studio Dramatic Labs. Good or bad, I knew it wasn't my Star Trek. #Star trek resurgence ship seriesDiscovery's grim, militant war with the Klingons felt tonally off for a series that's always been about exploration and humanity at heart, and when Discovery did spend time on its crew, the melodrama dial seemed permanently stuck at 11. It took me maybe half of the first season of Star Trek Discovery to accept that it wasn't my kind of Star Trek. Star Trek: Resurgence is the first Trek anything to capture the spirit of the '90s shows in a long, long timeĪ short demo delivered promising discussions of diplomacy and warp drive disasters. ![]()
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